This was a little holiday project to learn 3D game programming in Unity and the very first basics of making models in Blender. Current version is a tiny microcosm of a fantasy-setting shoot-em-up. The original idea was to have a top-down view but with camera views maintaining an "up-is-forward" positioning, i.e., with a rotating gameworld rather than the player character rotating onscreen. Hold down left mouse button to fire; mouse rotates player direction; pressing F toggles various camera views; M toggles Map view; L loops through mouse sensitivity levels. Press Escape to quit to desktop.